Survival of the Fixest?
Survival of the Fixest is the hilarious game of resourcefulness.
Unlike other games you’ve played, in Fixest you take the items that you’re given and fix them together, pull them apart, or modify them somehow to survive outlandish dilemmas.
One minute you’re running from giant spiders and the next, you’re scrambling to impress the in-laws.
It’s imaginative, it’s easy to learn, and it’ll get you laughing with friends & family! (Yes, it’s family friendly. People seem to like that.)
How can I buy it?
Even though our Kickstarter came up short, we know that tons of people still want our game!
We’re working on Plan B right now.
If you want us to let you know when it’s available, sign up below.
(You’ll get a discount when you buy the game at a later date.)
Also, we’ll never spam you. Promise!
Frequently Asked Questions
Our game is not INHERENTLY dirty at all. It’s up to the players and their imaginations to decide where the game goes. If you’re with your friends, then things might go that way. But if you’re playing over Thanksgiving with your family, then the room naturally normalizes to that environment. Our game adapts beautifully in that way.
In earlier prototypes, we had a couple gross out items for fun, but decided to take them out because it just wasn’t worth it. Don’t worry, you won’t find sex toys in the item deck.
Now, a handful of dilemmas might be a LITTLE bit suggestive, but we’re talking PG. Nothing you wouldn’t see in a Pixar movie.
Totally safe for your kids! Our box says “ages 12 and up” after all. Some of our dilemmas can get a little hairy, but none of them are explicitly violent or gross. In fact, they’re usually very cheeky. It’s up to the PLAYERS to decide how wild they want their game to be.
If the dilemmas is to pull your own tooth because it’s threatening your life, and old Aunt Annie’s only item is a hockey skate, things might get a little ugly! But it’s our deep-rooted belief that it’s in the “Ew”s and scrunched up faces are part of the fun!
Totally! We were a year into developing Fixest when a good friend pulled us aside and showed us Bucket of Doom.
It’s always a tough moment when you realize somebody else had a similar idea to yours. We took a moment to consider our options.
But the truth is that Bucket of Doom fits into the category with Cards Against Humanity and others like it, as a game whose brand and content is raunchy, not family friendly, and a little cynical.
We decided that there is absolutely room in the market for our game as well, which isn’t raunchy, is absolutely family friendly, and embraces hope & survival OVER cynicism. So that’s why we pushed forward after having heard of that other game.
Hope that answers your question!
Our many modes make answering this question really fun!
The main mode is best for 4-6 players.
Then there’s Team mode where you pair up, so 8 to 12 works great there.
There’s also Game Show mode, where up to 20 can play in a Bar Trivia style game.
Finally, we’ve got Road Trip mode, where 2-4 can play a simplified version of the game on a road trip on a date!
While we’re explaining modes, there’s also Survival Mode where every player starts with 5 lives. And Duffle Bag Mode, where you start with 20 items and never replenish, slowly dwindling down to scraps. It’s challenging!
Tons of people still want our game, even though our Kickstarter came up short. We’re working on Plan B right now.
If you want us to let you know when it’s available, sign up for updates using the form above. (You’ll get a discount when you buy the game at a later date.)
Thank you! We absolutely love our artwork, and we’re so grateful to have been able to convince artist Tara Phillips to take us on. Francy went to high school with her but she’s blasted off into the illustration & character design world for video games since then. You can find her work here: https://dropr.com/taraphill
So obviously our title is a play on the phrase “survival of the fittest”, which just means that whichever organism is more fit to survive, will. When we were first conceiving of our game, we knew that we wanted survival themes, and that players would be combining, modifying, and fixing items together …
And it was mostly just a serendipitous moment when one of us blurted out, mostly as a joke, “We should call it Survival of the Fixest.” FIXING things together is so key to our game. It refers to the idea of being resourceful, imaginative, of seeing possibilities that aren’t necessarily immediately evident. Many of us know the character MacGyver for this.
We saw many games sort of approaching this idea, but through a cynical lens, and we wanted to go all out because with so many apps and devices, so many of us don’t have need anymore to be imaginative or resourceful, but it’s such a thrill!
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